ixd theory :: redux
It has been a transformation year. I came back to school to polish my knowledge, because I knew that as a practitioner, there were so many gaps in my work. I wanted time to just think and understand, and to get feedback on how I work and what I create. I was working at a get-it-done level, and I often felt that I wasn’t self-critical enough when it came to the solutions I was designing. I mean, who had time?
I feel that I am now working at a deeper level on design problems. I have been introduced to a well-rounded set of theoretical concepts for approaching interaction design, including: proximity, usability, connectivity, cross-cultural considerations, persuasion, cognition, perception, and emotional intelligence. These concepts are woven into every interaction that we have as humans. It’s not that I wasn’t aware of these ideas, on the contrary, it would be impossible to design without some level of awareness of these ideas. But now I feel that I have a broader language to describe human behaviors and the effects that technology can have.
I know there are still gaps, I haven’t moved beyond the hypothesis stage in my assignments, and that is where “the proof is in the pudding.” They remain ideas at this point, smartly founded ideas, but ideas nonetheless. I look forward to designing in real time with my new knowledge, to use the storytelling techniques and theoretical knowledge I have gained to ensure my ideas reach the build phase. I know that in the work world, outside of school, time becomes a precious commodity, and I hope that I will find the time necessary to bring the thought to my practice that I have in school.







